Thursday 21 November 2013

Blogging on Blogger

A while ago I decided I wanted to bring my experiences of wargaming to the internet, and so I decided to experiment using websites and blogging platforms.

After trying different sites and formats, I have decided to go with Blogger. This is because I can easily post items on my PC or my smart phone, any pictures I take on my phone go straight to my Google account and I can use easily on Blogger. Plus, it is easy to navigate and control.

I do not imagine for one minute I will get a big audience, and even if I only get an odd visit every month, it will be enough for me, as using Blogger is more of a way to record my progress and experiences in wargaming, so I can look back on my own history of playing these games.

My first dozen posts on here were pretty plain and uniteresting affairs, where I just posted a picture with a small amount of text as this was during my time of experimenting with various platforms.
Now that Blogger is my chosen platform, my posts will be more substantial, similar to my last post (Road to Cheren) and a previous post on Teutenburger Wald game I played.




Wednesday 20 November 2013

Road to Cheren by Revolution Games

This is  the next Game on the Table.

I bought this game direct from Revolution Games in America for $21 (including postage!), and it arrived in a week, which is really good.





It was designed by a relative newcomer to the wargame scene, Kim Kanger, who has a few other games being published by Legion Wargames.

Here is the description of the game from the website:

The road to Cheren is our new game covering the Eritrea campaign in East Africa in 1941. The campaign featured British and French forces versus the Italians in a wild and mountainous country. Cheren is a game where the movement of each piece is critical. After movement your opponent may react but with only a few units, making player decisions difficult; do I go to the aid of a unit likely to be attacked or use my reaction to push troops forward in an area where I am on the offensive. After combat there is exploitation movement. Only motorized infantry, tanks and cavalry may exploit and are scarce in this campaign. In addition there is a very nice chit pull system to give both sides some special abilities and keep the enemy guessing as to what comes next. Finally some Italian native units may decide to join the Allies, or they may stay loyal, which creates extra tension in the game

Components for this games consist of:
11 x 17" map
113 doublesided die-cut counters
4 page rule book



I have cut out the counters, and I am ready to play!